RAMSMPBack to the serverJoin RAMSMP

YOUR RAMSMP FIELD GUIDE

Less guessing.
More playing.

Find a place to build, protect your base, and team up with friends.
Most everyday features are available through /menu.

Download the full guide (.md)

Your first few minutes

  1. Run /menu to open the server menu.
  2. Choose Random Teleport to find somewhere to explore, then confirm.
  3. When you find a place for your base, stand in it and run /p claim to claim the chunk for yourself.
  4. Run /p borders to see the edge of your land.
  5. Open Homes in /menu, choose Set a Home, and save the location.
  6. If a friend should be able to build and use storage on your personal land, run /p trust PlayerName.

Replace PlayerName, TeamName, and other example names with the actual name. Some menu options depend on your rank or permissions.

Open the server menu

PlatformHow to open it
JavaPress Escape and select Server Menu, or type /menu.
BedrockType /menu or /servermenu.

Bedrock uses in-game forms rather than a custom Escape-menu button. If /menu opens something else, use /servermenu.

The menu includes Homes, Teleport, Random Teleport, Teams & Claims, and Server Links. Use Back to return to the previous page. Lists with more entries have Previous and Next buttons.

Save and visit homes

Open /menu -> Homes.

  • Set a Home: enter a name such as base, then confirm. Stay near the spot until you finish confirming.
  • Visit a home: select its name, then choose Teleport.
  • Move a saved home: set a home using the same name and confirm the replacement.
  • Delete a home: select it, choose Delete Home, and confirm.

Home names can contain letters, numbers, dots, dashes, and underscores, up to 32 characters. Do not use spaces.

Your home limit depends on your rank. A home is a saved teleport location: setting a home does not claim or protect land. Deleting a home does not remove your base or claims.

Teleport to friends

Open /menu -> Teleport.

OptionWhat it does
Request TeleportChoose an online player to request a teleport to them.
Accept LatestAccept the most recent incoming teleport request.
Deny LatestReject the most recent incoming request.
Auto-Accept TPA: ON/OFFToggle automatic acceptance of incoming teleport requests.

Turn auto-accept ON if you want incoming requests accepted without approving each one. Turn it OFF when you want to choose who may teleport to you. Reopen the Teleport page to see the updated status. If the option is missing, your rank may not have access.

Teleport delays, cooldowns, costs, and combat restrictions still apply. A menu button does not bypass them.

Explore with random teleport

Choose Random Teleport from /menu, then Confirm. Choose Cancel if you change your mind.

The server's random-teleport rules determine your destination and any costs or cooldowns. Once you find somewhere you like, claim it and save a home separately.

Choose personal land or team land

Personal claimsTeam claims
Who owns the land?You.Your team.
Who can build and use storage?You and people you personally trust.Team members and people trusted by the team leader.
Who can claim?You.The leader and members given claiming permission.
Starting allowance12 chunks.12 chunks per team member.
Claim command/p claim/team claim
Trust command/p trust PlayerName/team trust PlayerName

You can have both personal and team claims. Their allowances and trust lists are separate. Being on the same team does not automatically give someone access to your personal land.

A chunk is a 16-by-16-block area. Claim and unclaim commands act on the chunk you are standing in.

Protect your own base

CommandWhat it does
/p claimClaim the current chunk for yourself.
/p unclaimRemove your personal claim from the current chunk.
/p infoCheck your personal claim allowance and usage.
/p menuSee your explicitly trusted players.
/p trust PlayerNameGive someone building and storage access to your personal claims.
/p untrust PlayerNameRemove their personal-claim access.
/p bordersShow or hide your outer territory boundary.

/p gui and /p trusted also open the personal trust list.

Personal trust applies across all of your personal claims, not only the chunk you are standing in. Trust lets someone build as well as open storage, so choose carefully. The player must have joined the server before their name can be found for personal trust.

Your personal claims remain yours if you leave a team or are kicked from one.

Create or join a team

To create a team, choose a name, short tag, and color. For example:

/team create Rams RAM white

Use tab completion to see supported colors and icons. Team names can be up to 20 characters, and tags up to 8.

To invite a friend, the leader runs:

/team invite PlayerName

The friend joins with:

/team join Rams

You can also use /team join TeamName to request entry when you have not been invited. The leader accepts or denies the request.

CommandWhat it does
/team listBrowse teams.
/team infoRead information about your team.
/team info TeamNameRead information about a named team.
/team decline TeamNameDecline an invitation.
/team leaveLeave your team.

You can use /t instead of /team.

Manage a team

The leader can open /t menu or /team menu. The older /t gui and /team gui commands still work.

Leader commandWhat it does
/team accept PlayerNameAccept a join request.
/team deny PlayerNameDeny a join request.
/team kick PlayerNameRemove a member, including an offline member.
/team leader PlayerNameTransfer leadership to a team member.
/team rename NewNameChange the team name.
/team tag NewTagChange the short tag.
/team color ColorNameChange the team color.
/team icon IconNameChange the team icon.

Kicking a player removes their membership and delegated claiming permission. It does not remove their personal land.

Team land and trust

Stand in a chunk and use /team claim to claim it for the team. Use /team unclaim to remove a claim, subject to the team's permissions.

Team members can build and use storage on team land automatically. The leader can grant claiming permission separately:

/team claimperm PlayerName grant
/team claimperm PlayerName revoke

To give an outsider access to team land:

/team trust PlayerName
/team untrust PlayerName

/trust PlayerName and /untrust PlayerName are team-trust shortcuts. Use /team trusted to see the explicit trust list. Team trust applies across all of the team's claims.

Build access, claiming permission, and leadership are different. Trusting someone does not make them a leader or give them permission to claim.

Expand your territory

PurchaseTeam commandPersonal commandCost
One extra chunk slot/team buyclaim/p buyclaim10 diamonds
One extra detached-territory anchor/team buyanchor/p buyanchor64 diamonds

Carry the diamonds in your inventory. Buying a slot increases your allowance; afterward, stand where you want land and use the claim command.

Your first anchor is free. Normally, new claims connect to your existing land. Buy another anchor if you want to start a separate territory elsewhere. Unclaiming does not refund your diamonds.

New claims must respect the 20-chunk spacing rule around unallied teams and unrelated personal land. Existing claims and protected server regions cannot be claimed over.

Ally another team

An alliance lets friendly teams claim near one another without the usual spacing restriction between them.

Both leaders must agree. For example:

Alpha's leader: /team ally Beta
Beta's leader: /team ally Alpha

Use /team ally to view allies, or /team unally TeamName to end an alliance or remove a pending request. Allies also appear in team information.

Alliances do not give automatic access to buildings, storage, or claim controls. Use trust when someone should have access. Spacing restrictions still apply to unrelated teams. Your own team and its accepted allies also receive the relevant spacing exceptions around personal territories.

Ending an alliance does not remove existing claims.

Storage and farms

Chests, barrels, and other storage inside a claim use that claim's membership and trust rules. There are no separate chest locks to manage.

  • On team land, team members and team-trusted players can use storage.
  • On personal land, only the owner and personally trusted players can use storage.
  • Untrusted outsiders cannot open claimed storage. Wilderness storage is not protected by a claim.
  • Hoppers, hopper minecarts, and automatic composters can transfer items within the same claim owner. Transfers across claim-owner boundaries or between claimed land and wilderness are blocked.
  • Water and lava can flow within your territory. Flow from outside needs a recorded source placed by someone with build access to the destination claim.
  • You can sort your own inventory while visiting other people's land. Access to their storage is separate.

If a farm stops at a border, check that its storage and transfer path belong to the same claim owner.

See boundaries and control explosions

CommandWhat it shows
/team bordersThe outer boundary of your team's land.
/p bordersThe outer boundary of your personal land.
/team tntbordersRed outlines around explosion-enabled team chunks.
/p tntbordersRed outlines around explosion-enabled personal chunks.

Run a command again to hide that view. Normal territory borders and red explosion borders can be shown independently. Stand near your claims and make sure particles are visible in your client settings.

Explosion block damage is blocked in claims by default. A team leader or personal owner can change a specific chunk while standing inside it:

/team explosions status
/team explosions on
/team explosions off

For personal claims, use /p explosions status, /p explosions on, or /p explosions off.

Turning explosions on allows block damage from all explosion sources in that chunk, including outsiders' TNT, creepers, beds, and anchors. It is not limited to explosives placed by you. Storage can also be damaged. Keep explosions off around builds you want protected.

These settings control block damage; they do not promise protection from combat or explosion damage to players.

Read your team and personal information

Open /menu -> Teams & Claims -> My Team to see your team, leader, members, allies, claiming permission, and land usage.

Choose Personal Claims -> Personal Info for your personal allowance, anchors, and trusted-player count. Use Next, Previous, and Refresh as needed.

The personal /p menu is the trusted-player list. Use Personal Info in ServerMenu or /p info when you want claim totals.

Common questions

Why can't my teammate build in my claim?

Check whether it is personal land. Teammates need /p trust PlayerName for personal claims. Team membership automatically covers team land only.

Why can I build but not claim for my team?

Only the leader can claim by default. Ask the leader to use /team claimperm YourName grant.

Why can't an ally open my chest?

An alliance affects claim spacing, not storage access. The relevant owner or leader must grant trust.

Why does the trust list not show every teammate?

It shows explicit trust entries. Team members already have automatic team-land access.

Why does my claim fail?

Check your remaining slots, nearby claims, protected regions, and whether the new chunk connects to existing land. A separate territory may need another anchor.

Why does /ec fail in someone else's land?

Ender-chest storage opened through commands requires access to the territory you are standing in. Physical ender-chest use may also be disabled by server rules.

Where can I get help?

Open Server Links in /menu or join the RAMSMP Discord. Tell staff which command you used and include the exact message you received.